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UT2004RPG and Ballistic: Why incompatible?
https://www.runestorm.com/forums/viewtopic.php?f=95&t=76945
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Author:  Nemephosis [ Thu Apr 14, 2011 4:14 pm ]
Post subject:  UT2004RPG and Ballistic: Why incompatible?

I'm just curious as to why Ballistic weapons don't work 100% with UT2004RPG. It's probably some technical aspect I'll never understand.

They work well enough... primary fire works, but tracers aren't always drawn. Secondary works for the most part, if that does not involve sights or zooming. But the special functions don't work, and the dedicated "iron sights" key I have bound doesn't work.

I mean they work "well enough" to be usable, but I'm just curious what the incompatibility is.

Author:  Bjossi [ Thu Apr 14, 2011 4:17 pm ]
Post subject:  Re: UT2004RPG and Ballistic: Why incompatible?

Disabling Reloading in the BW options helped a lot in my case.

Author:  Nemephosis [ Thu Apr 14, 2011 6:06 pm ]
Post subject:  Re: UT2004RPG and Ballistic: Why incompatible?

Yeah, I don't have reloading or recoil on. When I aim at something and fire, I want it dead :p

Like I said they're perfectly usable for the most part, but sights don't work (which I don't need with no recoil) and some altfires don't work is all. And no special weapon abilities allowed either (no M50 cameras, no Sgt. Kelly GRSXX laser overcharge, no changing fire modes from burst to single to auto, etc. Whatever fire mode is the defualt, that's the one you get. It's unnoticeable with the M763 shotgun, but the GRS can't change to burst, the M50 can't change to semi-auto, etc. That doubly sucks, cause Kelly's A73-E Skrith Rifle has this awesome Plasma Bomb fire mode I can't use if I plan to play with UT2004RPG. Then I am cry.)

Author:  Kestrel [ Thu Apr 14, 2011 6:55 pm ]
Post subject:  Re: UT2004RPG and Ballistic: Why incompatible?

Try disabling the magic weapons feature. That seems to be what does it for me; makes it fully usable.

Author:  TheOrlyFactor [ Thu Apr 14, 2011 7:07 pm ]
Post subject:  Re: UT2004RPG and Ballistic: Why incompatible?

Kestrel wrote:
Try disabling the magic weapons feature. That seems to be what does it for me; makes it fully usable.


This.

I have magic weapons disabled as well as any runes or artifacts (I can't recall what all there is in UT2004RPG). I never had any issues with ADS or gameplay in general for BW with those turned off.

Author:  Nemephosis [ Thu Apr 14, 2011 9:30 pm ]
Post subject:  Re: UT2004RPG and Ballistic: Why incompatible?

I'll have to try that, the magic weapons aren't terribly useful anyway...

Author:  Blade sword [ Fri Apr 15, 2011 6:55 am ]
Post subject:  Re: UT2004RPG and Ballistic: Why incompatible?

Someone was supposed to make the RPG mod BW friendly, but I think the dude gave up

Author:  Nemephosis [ Fri Apr 15, 2011 8:36 am ]
Post subject:  Re: UT2004RPG and Ballistic: Why incompatible?

It works fine without magical weapons. Plus the magical weapons, now that I think about it, really just aren't that great anyway...

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