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New development model
http://www.runestorm.com/forums/viewtopic.php?f=6&t=77293
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Author:  DarkCarnivour [ Mon Dec 12, 2011 9:39 am ]
Post subject:  New development model

*Quake1 teleport in sound!*

Sup'.

We've got a crazy plan to change the way we make games. Check it out and make sure you speak your say!
http://www.runestorm.com/blog/
This could really make a big difference to our release schedule.

Author:  Black Eagle [ Mon Dec 12, 2011 10:13 am ]
Post subject:  Re: New development model

This has great potential, and can be applied (to a lesser degree) to many kinds of game genres if you do things right... ;)

So let the opinions flood, and we'll flesh out more specifics as needed!... :handgestures-thumbupright:

Author:  Captain Xavious [ Mon Dec 12, 2011 11:52 am ]
Post subject:  Re: New development model

Someone must have learned something from the great Notch! :D

Sounds like a good plan, and if it doesn't work, that's just one game you uave to make the mistake on. And you can guage its success early on.

Author:  TurdDrive [ Mon Dec 12, 2011 12:38 pm ]
Post subject:  Re: New development model

Very good idea!, similar to what minecraft has.

And look how that turned out. :D

Author:  ShadowBlade [ Mon Dec 12, 2011 1:28 pm ]
Post subject:  Re: New development model

I guess the main difference from MC, is that our first release will still be a working game. Mechanically the design will be fully functional :)

Author:  TurdDrive [ Mon Dec 12, 2011 1:40 pm ]
Post subject:  Re: New development model

Looking forward, :)

Any plans on a Christmas release? ;)

Author:  ShadowBlade [ Mon Dec 12, 2011 1:45 pm ]
Post subject:  Re: New development model

Hah, I wish :D

A few things in the new year though. RK is quite close, and we've a couple things to start mentioning soon :)

Author:  Sgt. Kelly [ Tue Dec 13, 2011 3:56 pm ]
Post subject:  Re: New development model

Sounds like a good plan. :)

Just make sure your episodes aren't released a la 'Valve Time'. ;)

Author:  DarkCarnivour [ Wed Dec 14, 2011 1:53 am ]
Post subject:  Re: New development model

The episodes would be more like the episodes in Doom 1, Quake or Left 4 Dead than the episodes of HL2.

Author:  DarkCarnivour [ Sun Jan 01, 2012 4:57 am ]
Post subject:  Re: New development model

Oi! Any more input on this topic? We'd like to know if you like or hate the idea, so voice your opinions!

Author:  Captain Xavious [ Sun Jan 01, 2012 12:32 pm ]
Post subject:  Re: New development model

I would like to see this. But I would suggest giving preorder people a discount off the final planned price. This gives paranoid people a reason to play a *GASP* unfinished game, while reducing their risk if for some reason the game does not get as finished as you'd originally planned.

Also, you guys should check out http://www.kickstarter.com/

Its not really related to your release model but it may help you guys out.

Author:  ShadowBlade [ Sun Jan 01, 2012 5:52 pm ]
Post subject:  Re: New development model

Kickstarter + South Africa = No-mix...

I think it's possible, but not without bank and account sorcery and suffering :(

Author:  Captain Xavious [ Sun Jan 01, 2012 6:45 pm ]
Post subject:  Re: New development model

Aw damn. That sucks. :(

Author:  Miggnor23 [ Mon Jul 30, 2012 1:40 pm ]
Post subject:  Re: New development model

I think that it would be a great way to do things. You have people playing the game and giving info about bugs/difficulties which will help with the development. I say go for it! :handgestures-thumbupright:

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