Archive for the ‘Viscera’ Category

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Viscera Ketchup – Progress Report

Hail ya’ll!

So, we’ve been plenty busy on Viscera Cleanup Detail since it was Greenlit (thanks again!!). We’ll be getting another update out soon, but in the meantime, here is a progress report on what’s been going down.
—–

We’ve got a bunch of new systems in progress which are functioning already (but need plenty of polish still). These are:

-Bullet holes/scratches/etc and support for repairing them with a laser tool. The laser can also make it’s own holes if you’re clumsy ;)
-Fires. These can breakout when smashing lanterns or overworking your laser tool. This will be expanded as we go.
-Vending machine. Here you can order new pieces of equipment. This is still in it’s infancy, but it’s going well. It even has a nifty “on machine” UI.
-Scanner. This little tool can help you detect shell/bullet casings and viscera.

Other things:

-Radio. Fairly straightforward but adds some atmosphere. Next step is for us to find the right sounds for it to broadcast ;)
-Key bindings. Yep!

On the content side, we’ve been working on the new “medical bay” environment. We’ve got a whole bunch of meshes complete, but more to go still, and plenty of textures.
Here are some shots of it’s basic structure and look, still very much subject to change. Also, there are many meshes not yet added in ;)

Med-bay WiP Med-bay WiP Med-bay WiP

Med-bay WiP Med-bay WiP

And there we go! We’ll try and be more consistent with these progress reports from here on :)

Thanks everyone!

As ever, please consider pre-ordering it while you can!
Pre-Order now!


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Viscera Cleanup Officially Greenlit!

Hooray!

We’ve done it, Viscera Cleanup Detail has officially been greenlit by Valve and Steam Greenlight.

Greenlight

A huge thanks to everyone who voted! We’ll be working hard to get the game finished and improved, and we’ve got plenty more to come!


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Viscera Alpha v0.13 released!

The latest update has escaped the confines of its disgusting blood soaked space station! :)

Alpha version 0.13 features a low-gravity map, bloody footprints, incinerator fixes and more!

Have at it, cleaning crew! Viscera

Note that this is a full install, no previous versions are required. Best you uninstall any old version first. :)

Changelog:
—–
Maps:
-Added new map: Zero-G Therapy
-Fixed objects not being incinerated in some maps.
-Fixed objects falling behind stairs in “Section 8″.

Game:
-Fixed dispensors repeatedly throwing out gibs in quick succession.
-Fixed held objects dying from continued collisions.
-Fixed janitors dying suddenly from encroaching objects.
-Fixed non-mess objects(Crates, Barrels, etc) being counted as mess.
-Fixed chinese take-out box collision size.
-Added Blood-Cluster objects for Low-Gravity environments.
-Fixed Lanterns not being lit properly.
-Added bloody player footprints.

UI:
-Removed Password box from “Direct Connect” dialog.
-Listed keys in options menu. (cannot be changed yet)
-Added View-Bob setting to options menu.
-Added FoV setting to options menu.

Get to work! ;)


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Viscera Cleanup Detail – Future Plans

Greetings mortals!

So we’ve been taking the last week easy. Our brother is still recovering, so that will obviously delay work ;)
We’ve been spending some time solidifying the vision for the full VCD however, so we want to let you guys know where we want VCD to go. Here we go then :)
———-

Central to the full game will be a selection of unique maps, each with their own premise/style/focus. Some example of these would be:
-Medical Bay
-Gravity Chamber
-Infested Facility
Each of these areas would feature slightly different gameplay and approaches. The game is still about cleaning up each place, but each place brings with it a unique focus and differing challenges/mechanics.

Beyond that, we will be adding more mechanics and polishing up existing functions. Here is a brief list of some planned features:
—–
-A tool for picking up several cartridges at once.
-Blood will take a little more than one “jab” to get rid of (could depend on size of splat).
-Better interaction between hands and objects.
-Fire mechanics (fires can be put out and can be started accidentally).
-Alien infestation and tools to deal with it
–Saw
–Flamethrower
-A radio.
-Dead bodies.
-Bullet holes and a tool to fix them.
-Broken equipment and ways of repairing it.
-Cataloging name-tags of deceased (more details on this down the line)
-The possible addition of a cart. A wonky cart.

And we have a bunch of other ideas still, but we want to keep a few surprises ;)
Also, there will be considerably more fixes and polish applied to current aspects, such as physics syncing and “clocking-out”.

Thanks everyone, I hope this sheds some light on things :)
May you ever clean the bloody halls!


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Behold! The evil creation we put together in 10 days!

Viscera Cleanup Detail: The space-station janitor simulator!

“Disaster! An alien invasion and subsequent infestation have decimated this facility. Many lives were lost, the facility was ruined and the aliens were unstoppable. All hope was lost until one survivor found the courage to fight back and put the aliens in their place!
It was a long and horrific battle as the survivor dueled with all manner of horrific life-forms and alien mutations, but our hero won out in the end and destroyed the alien menace! Humanity was saved!

Unfortunately, the alien infestation and the heroic efforts of the courageous survivors have left rather a mess throughout the facility. As the janitor, it is your duty to get this place cleaned up.
So grab your mop and roll up your sleeves, this is gonna be one messy job.
Today, you’re on Viscera Cleanup Detail! ”

Grab the free alpha build now!: Download on IndieDB

And vote for it on Greenlight!: Viscera Greenlight

You can keep track of its progress here:
Official Page
Twitter: @ViceraCleanup

Feast your eyes upon the official trailer!

Stay tuned for coming weekly updates(hopefully).


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