Moving Parts: Beasts Pawn and Bishop anims
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Greetings everyone!
I’ve not shown much of my own work here on the blog, but today I decided to render up some of the animations I’ve been doing for the Beast side in Rooks Keep.
These Beasts were much quicker for me than the ‘Knights’ side i’d already done. The Knights were the first real character anims i’d ever done (with the exception of some sequences for Crucible UT3). I had to get the hang of some of the more advanced rigging aspects, requirements for the engine and the game itself, and then finally tackle the animations themselves.
To start off with, here is the Pawn from the Beasts in action. You can see the walking(forward), parrying at various angles and some quick attacks on display here. Each piece in the game thus far, requires about 30 separate sequences for the combat system to look proper neat
And here is the Beasts Bishop doing his thing. Similar to the Pawn, he features moving(forward), parrying (which will probably also include some neat FX down the line) and some attacks.
I’ll post more short videos in the coming weeks, and try to document more of the goings on on my side
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