Archive for August, 2013

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VCD Alpha v0.14 release – Sniffer

Welcome to headquarters. Today we’ll discuss some new hardware our tech division has put into production pertaining to the fields of mess-cleaning.

We present the latest invention, code named the ‘Sniffer’. Its sensitive and specialized nose can detect and seek out messes you’ve left behind, making it easier to reach for that promotion you always wanted, and maybe even that elusive employee of the week plaque!

All the details and more can be found in the release brochure.

Business aside, this is only a small update, as most of our work has been spent on various other features that are just not quite ready enough right now, but will hopefully be in the next update. :)

As ever, please consider pre-ordering while the price is still $5 kajiliwoppers.
Pre-Order now!


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Viscera Ketchup – Progress Report

Hail ya’ll!

So, we’ve been plenty busy on Viscera Cleanup Detail since it was Greenlit (thanks again!!). We’ll be getting another update out soon, but in the meantime, here is a progress report on what’s been going down.
—–

We’ve got a bunch of new systems in progress which are functioning already (but need plenty of polish still). These are:

-Bullet holes/scratches/etc and support for repairing them with a laser tool. The laser can also make it’s own holes if you’re clumsy ;)
-Fires. These can breakout when smashing lanterns or overworking your laser tool. This will be expanded as we go.
-Vending machine. Here you can order new pieces of equipment. This is still in it’s infancy, but it’s going well. It even has a nifty “on machine” UI.
-Scanner. This little tool can help you detect shell/bullet casings and viscera.

Other things:

-Radio. Fairly straightforward but adds some atmosphere. Next step is for us to find the right sounds for it to broadcast ;)
-Key bindings. Yep!

On the content side, we’ve been working on the new “medical bay” environment. We’ve got a whole bunch of meshes complete, but more to go still, and plenty of textures.
Here are some shots of it’s basic structure and look, still very much subject to change. Also, there are many meshes not yet added in ;)

Med-bay WiP Med-bay WiP Med-bay WiP

Med-bay WiP Med-bay WiP

And there we go! We’ll try and be more consistent with these progress reports from here on :)

Thanks everyone!

As ever, please consider pre-ordering it while you can!
Pre-Order now!


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Viscera Cleanup Officially Greenlit!

Hooray!

We’ve done it, Viscera Cleanup Detail has officially been greenlit by Valve and Steam Greenlight.

Greenlight

A huge thanks to everyone who voted! We’ll be working hard to get the game finished and improved, and we’ve got plenty more to come!


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Viscera Alpha v0.13 released!

The latest update has escaped the confines of its disgusting blood soaked space station! :)

Alpha version 0.13 features a low-gravity map, bloody footprints, incinerator fixes and more!

Have at it, cleaning crew! Viscera

Note that this is a full install, no previous versions are required. Best you uninstall any old version first. :)

Changelog:
—–
Maps:
-Added new map: Zero-G Therapy
-Fixed objects not being incinerated in some maps.
-Fixed objects falling behind stairs in “Section 8″.

Game:
-Fixed dispensors repeatedly throwing out gibs in quick succession.
-Fixed held objects dying from continued collisions.
-Fixed janitors dying suddenly from encroaching objects.
-Fixed non-mess objects(Crates, Barrels, etc) being counted as mess.
-Fixed chinese take-out box collision size.
-Added Blood-Cluster objects for Low-Gravity environments.
-Fixed Lanterns not being lit properly.
-Added bloody player footprints.

UI:
-Removed Password box from “Direct Connect” dialog.
-Listed keys in options menu. (cannot be changed yet)
-Added View-Bob setting to options menu.
-Added FoV setting to options menu.

Get to work! ;)


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