Archive for July, 2013
Viscera Cleanup Detail – Future Plans
--------------------------------------------------------------
Greetings mortals!
So we’ve been taking the last week easy. Our brother is still recovering, so that will obviously delay work
We’ve been spending some time solidifying the vision for the full VCD however, so we want to let you guys know where we want VCD to go. Here we go then
———-
Central to the full game will be a selection of unique maps, each with their own premise/style/focus. Some example of these would be:
-Medical Bay
-Gravity Chamber
-Infested Facility
Each of these areas would feature slightly different gameplay and approaches. The game is still about cleaning up each place, but each place brings with it a unique focus and differing challenges/mechanics.
Beyond that, we will be adding more mechanics and polishing up existing functions. Here is a brief list of some planned features:
—–
-A tool for picking up several cartridges at once.
-Blood will take a little more than one “jab” to get rid of (could depend on size of splat).
-Better interaction between hands and objects.
-Fire mechanics (fires can be put out and can be started accidentally).
-Alien infestation and tools to deal with it
–Saw
–Flamethrower
-A radio.
-Dead bodies.
-Bullet holes and a tool to fix them.
-Broken equipment and ways of repairing it.
-Cataloging name-tags of deceased (more details on this down the line)
-The possible addition of a cart. A wonky cart.
And we have a bunch of other ideas still, but we want to keep a few surprises
Also, there will be considerably more fixes and polish applied to current aspects, such as physics syncing and “clocking-out”.
Thanks everyone, I hope this sheds some light on things
May you ever clean the bloody halls!
--------------------------------------------------------------
Rooks Keep Source-Code v1.01 unleashed!
--------------------------------------------------------------
Behold, mortal squires! The Source-Code for Rooks Keep v1.01 has finally been released from purgatory!
It contains all the class files to use as a reference for making your own mods and maps, also included are several basic text files explaining how to add the various elements to the game.
Note: The files included are to be used for reference ONLY, do not reproduce them, attempt to compile them, or in any way violate their copyrights, doing so will result in a brief and painful stay in the king’s arena, solely for the kingdom’s amusement.
Have at it, rogues!
--------------------------------------------------------------
--------------------------------------------------------------
Behold! The evil creation we put together in 10 days!
Viscera Cleanup Detail: The space-station janitor simulator!
“Disaster! An alien invasion and subsequent infestation have decimated this facility. Many lives were lost, the facility was ruined and the aliens were unstoppable. All hope was lost until one survivor found the courage to fight back and put the aliens in their place!
It was a long and horrific battle as the survivor dueled with all manner of horrific life-forms and alien mutations, but our hero won out in the end and destroyed the alien menace! Humanity was saved!
Unfortunately, the alien infestation and the heroic efforts of the courageous survivors have left rather a mess throughout the facility. As the janitor, it is your duty to get this place cleaned up.
So grab your mop and roll up your sleeves, this is gonna be one messy job.
Today, you’re on Viscera Cleanup Detail! ”
Grab the free alpha build now!:Â Download on IndieDB
And vote for it on Greenlight!:Â Viscera Greenlight
You can keep track of its progress here:
Official Page
Twitter: @ViceraCleanup
Feast your eyes upon the official trailer!
Stay tuned for coming weekly updates(hopefully).
--------------------------------------------------------------