Archive for October, 2014

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VCD v0.35 to v1.0: tentative roadmap

Greetings everyone!
So here is our tentative roadmap for VCD from v0.35 (coming Friday probably) to v1.0 (hopefully in January). This is very much subject to change!
-General fixes [too many to list specifically]
-General tweaks [adjustments that will make themselves apparent as we go]
-Office tweaks and improvements that might be required

-Robotics facility [fancy new map and environment with new things to deal with]
-Paintenance [smaller map, theme shall remain secret for now!]
-Zero-G – MAY NOT HAPPEN! [this will be a design and environment reworking of the Zero Gravity map]

-J-HARM lift tool [for those hard to reach places!]
-Broom tool [it'll make it easier to sweep objects together]
-Artifact [muhaha!]
-Lightning scars [fix with Plasma tool]
-Radio [this depends very much on my ability to craft enough funky janitorial tunes!]
-Foetus’ for tanks [decorative]

-General audio pass:
This will be an overall pass of VCD audio, where we’ll add new sounds where lacking, or repeat too often across multiple objects (eg: all the crates). Expect a few dozen new ones.
-Hand animations [add more animations for the hands as needed, such as opening and closing, switching things on and off, palm scanner, etc]

-Trading cards
-Mod support / Steam Workshop
-Mac support [this is not a guarantee! we are not yet certain if it's possible, but we will try our best!]
-Launch/Release video

This is how this roadmap should go down over updates. This is by no means complete or definite however, rather a general guide. We will aim to get things in in that order, and as quick as we can.
Fixes and tweaks aren’t listed here, as they will be spread widely across the whole lot as we go :)
v0.35 [potential]
Trading cards
New map [Paintenance]
Hand animations
First few Achievements
v0.36 [potential]
Audio pass
More Achievements
v0.37 [potential]
Lightning scars
More Achievements
v0.40 [potential]
Robot Facility
More Achievements
v1.00 [potential]
Mac build
Launch video
And there we have it for now! We’ll keep on doing as much as we can and get through the updates as quickly as possible for ya’ll :) The only long gap might be when we take a couple weeks off over Christmas, but we aim to have most of it all done by that point.

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Viscera Cleanup Detail v0.34; Fixes Ahoy!

Attention All Custodians, -staff eyes only-
A new update has been unleashed!
It has sadly been a while since the last one, as we attempted to get the Mac build working and focused a bit more time on Rooks Keep (due out very soon!). As the Mac build didn’t behave, we’ll keep going with normal updates, and hopefully slot a working Mac build in somewhere.
Also, there are some mysteriously goblin forces at work with the pricing increase to $10, so that will be delayed for a bit longer.. (YAY right??)
At any rate, v0.34 is now as live as a spirited face-hugger, so here are the changes. Most worthy of mention are the better note/PDA holding mechanics, new anims for hands and the janitor(3rd person), as well as a disposal bin load of fixes!
Behold ye olde changelog:
-Fixed Greenhouse lift not saving any data.
-Improved disposal hatch in Janitor Office.
-Improved Janitor Office door collision, you can now fit bins through them.
-Improved visibility of ‘pus-pod’ splats in the Greenhouse.
-The keypad pass-codes in the Janitor Office are now randomized on your first visit.
-Fixed seed-beds in Greenhouse from accepting seeds in buckets and bins.
-Added new a note to the Office and Greenhouse level.
-Changed punchout reports when playing Cryogenesis.

-Prevented machines spitting out gibs in speedrun mode.
-Changed office level to now save automatically when you exit or quit.
-Fixed empty buckets having sand in them after loading a saved game.
-Added a visual cue to interactive keypads to aid in hacking.
-Changed Bob’s notes.
-Added new third-person janitor movement animations.
-Added new first-person hand animations.
-Added Spam to the Supply Machine…uh oh!
-Gave Flares the ability to burn small weak items such as papers and soda cans.
-Fixed Sand Piles in digsite not being saved.
-Made Goo-Jars spread an infection to dead things!
-Fixed Mutant viscera using the wrong stump blood colour.
-Added new note handling + anims, the hands now actually hold them just right!
-Fixed draw depth of notes in multiplayer, they are no longer drawn over the player who’s holding them.

-Added some basic map info to the Main Menu.
-Fixed changing resolution and then turning off windowed mode causing the wrong resolution to be used.
-Finally fixed Gamma setting not working!

-Gave all Viscera Cleanup Detail classes their own class-group in the editor, should be easier to find now.
Well, there we go! Also of note, is this thread where we will talk about our daily development tasks for VCD. Also, this thread will help out with level creation for VCD.
Thanks ya’ll and pleasant janitoring!