Posts Tagged ‘viscera’
Viscera Cleanup Detail v1.0! And other news!
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Hey hey!
Because I’m an idiot, this blog has gone un-updated for a little too long.. Feel free to whack me over the head with your virtual baseball bats!
At any rate, I come now with a summary of what has happened since the last post (a shit ton!). Big news first then:
Viscera Cleanup Detail has hit v1.0 and is now out of Early Access! Hooray!
Head on over here to get your hands on the finest space-station janitorial simulator around!
Over the last year, we managed to finish off all the content and features we intended (mostly), added new maps, fixed a ton of things, polished up others and generally cleaned up the place! Here is a launch trailer to gaze upon:
And the cherry atop the pile of disposal bins? We even managed to craft a Halloween themed DLC, “House of Horror”; a content rich map set in a haunted suburban home.
Check out here for more info on House of Horror!
And here is also a funky trailer for you to feast your dead eyes upon:
We’re still working on a few outstanding tasks, however. These include getting a Mac build going (which it mostly does, check here), merging the spinoff titles (Santa’s Rampage and Shadow Warrior) into the main game, and hopefully I can finish off a map or two for Christmas (free updates!). They will be regular Viscera-themed however, nothing too outrageous.
Otherwise, we’re going to start figuring out what to work on next. We have a few prototypes rattling around that we’ll flesh out in greater detail in the new year I expect. We’ll also be taking our usual bit of time off over mid-December to sometime in January, but we’ll still be around to check out what’s happening/deal with stuff.
And lastly, another enormous thanks to the players and fans of VCD. Ya’ll have been amazing
For now, keep on cleaning!
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Viscera Cleanup Detail v0.37; Even more fixes
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Greetings to all employees, even you, yes you, you know who you are.
We’ve been plagued by a series of obstacles, so updates are not as fast or as packed as we’d have liked, but we’re doing our best to keep em coming
This week is all about fixes and some new sounds (over 100).
And, importantly, VCD will finally hit it’s promised price increase this coming week, probably before mid-week. So this is your last chance to grab it at the $7.99 price. Also, we will be retiring the discount on VCD you get for owning Santa’s Rampage. For a variety of reasons, this can no longer stay in effect :\ Santa’s Rampage and the Shadow Warrior spin-off will still be free to everyone who buys VCD, however!
VCD will be increasing to $10.
So, please keep that in mind. We will do our best to remind everyone regularly over the next few days as we head there. Now then, onward to the changes for v0.37!
Changelog:
-Added another Crate stacking area to Hydroponic Hell
-Fixed Toxic barrel stacking for Unearthly Excavation, Hydroponic Hell, Caduceus and Athena’s Wrath
-Fixed Cryogenesis Cryo Capsule stacking areas not working, also made it more obvious that you need to stack them there.
-Replaced the Evil Science saw sound with something better.
-Added a whole bunch of new object interaction sounds!
-Fixed stacking areas not working!
-Improve punchout note text to fit better with janitor hands.
-Improved FP mop blood drip effects slightly.
-Fixed buckets never appearing empty on clients.
-Gave flares some smoke.
-Fixed clients not having object pickup sounds.
-Fixed new achievements not working.
-Fixed 3p mop blood not being synced on the network.
-Made notes snap into player hands, in third person.
-Fixed host not being awarded achievements when punching out of a level.
-Changed it to so the Ubermensch achievement cannot be crooked by setting the speedrun par-time allowance higher.
-Sorted map list from smallest to largest.
Thanks everyone, and keep those floors clean. The company won’t have a repeat of last time, you know what I’m talking about!
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VCD v0.35 to v1.0: tentative roadmap
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Greetings everyone!
So here is our tentative roadmap for VCD from v0.35 (coming Friday probably) to v1.0 (hopefully in January). This is very much subject to change!
Game
-General fixes [too many to list specifically]
-General tweaks [adjustments that will make themselves apparent as we go]
-Office tweaks and improvements that might be required
Maps
-Robotics facility [fancy new map and environment with new things to deal with]
-Paintenance [smaller map, theme shall remain secret for now!]
-Zero-G – MAY NOT HAPPEN! [this will be a design and environment reworking of the Zero Gravity map]
Features
-J-HARM lift tool [for those hard to reach places!]
-Broom tool [it'll make it easier to sweep objects together]
-Artifact [muhaha!]
-Lightning scars [fix with Plasma tool]
-Radio [this depends very much on my ability to craft enough funky janitorial tunes!]
-Foetus’ for tanks [decorative]
Content
-*CLASSIFIED L9*
-General audio pass:
This will be an overall pass of VCD audio, where we’ll add new sounds where lacking, or repeat too often across multiple objects (eg: all the crates). Expect a few dozen new ones.
-Hand animations [add more animations for the hands as needed, such as opening and closing, switching things on and off, palm scanner, etc]
Other
-Trading cards
-Achievements
-Mod support / Steam Workshop
-Mac support [this is not a guarantee! we are not yet certain if it's possible, but we will try our best!]
-Launch/Release video
This is how this roadmap should go down over updates. This is by no means complete or definite however, rather a general guide. We will aim to get things in in that order, and as quick as we can.
Fixes and tweaks aren’t listed here, as they will be spread widely across the whole lot as we go
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v0.35 [potential]
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Trading cards
New map [Paintenance]
Hand animations
First few Achievements
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v0.36 [potential]
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Audio pass
J-HARM
More Achievements
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v0.37 [potential]
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Artifact
Lightning scars
Broom
More Achievements
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v0.40 [potential]
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Robot Facility
Radio
More Achievements
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v1.00 [potential]
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Achievements
Mac build
Workshop
Launch video
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And there we have it for now! We’ll keep on doing as much as we can and get through the updates as quickly as possible for ya’ll The only long gap might be when we take a couple weeks off over Christmas, but we aim to have most of it all done by that point.
Thanks!
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Viscera Cleanup Detail v0.34; Fixes Ahoy!
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Attention All Custodians, -staff eyes only-
A new update has been unleashed!
It has sadly been a while since the last one, as we attempted to get the Mac build working and focused a bit more time on Rooks Keep (due out very soon!). As the Mac build didn’t behave, we’ll keep going with normal updates, and hopefully slot a working Mac build in somewhere.
Also, there are some mysteriously goblin forces at work with the pricing increase to $10, so that will be delayed for a bit longer.. (YAY right??)
At any rate, v0.34 is now as live as a spirited face-hugger, so here are the changes. Most worthy of mention are the better note/PDA holding mechanics, new anims for hands and the janitor(3rd person), as well as a disposal bin load of fixes!
Behold ye olde changelog:
Maps:
-Fixed Greenhouse lift not saving any data.
-Improved disposal hatch in Janitor Office.
-Improved Janitor Office door collision, you can now fit bins through them.
-Improved visibility of ‘pus-pod’ splats in the Greenhouse.
-The keypad pass-codes in the Janitor Office are now randomized on your first visit.
-Fixed seed-beds in Greenhouse from accepting seeds in buckets and bins.
-Added new a note to the Office and Greenhouse level.
-Changed punchout reports when playing Cryogenesis.
Game:
-Prevented machines spitting out gibs in speedrun mode.
-Changed office level to now save automatically when you exit or quit.
-Fixed empty buckets having sand in them after loading a saved game.
-Added a visual cue to interactive keypads to aid in hacking.
-Changed Bob’s notes.
-Added new third-person janitor movement animations.
-Added new first-person hand animations.
-Added Spam to the Supply Machine…uh oh!
-Gave Flares the ability to burn small weak items such as papers and soda cans.
-Fixed Sand Piles in digsite not being saved.
-Made Goo-Jars spread an infection to dead things!
-Fixed Mutant viscera using the wrong stump blood colour.
-Added new note handling + anims, the hands now actually hold them just right!
-Fixed draw depth of notes in multiplayer, they are no longer drawn over the player who’s holding them.
UI:
-Added some basic map info to the Main Menu.
-Fixed changing resolution and then turning off windowed mode causing the wrong resolution to be used.
-Finally fixed Gamma setting not working!
System:
-Gave all Viscera Cleanup Detail classes their own class-group in the editor, should be easier to find now.
Well, there we go! Also of note, is this thread where we will talk about our daily development tasks for VCD. Also, this thread will help out with level creation for VCD.
Thanks ya’ll and pleasant janitoring!
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Viscera Cleanup Detail v0.33; Hydroponic Hell
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Hi there, maligned custodians. News has reached the station of a new job opportunity, Viscera Cleanup Detail meets Station Greenhouse Simulator 2184(if there were such a thing). No, I refer to this beautiful new creation, Hydroponic hell, the new Greenhouse map. It comes with many other nice things, read on!
With this comes several new in-map features, major changes to the office, flares, explosives, and a whole bunch of other features and improvements.
But, we also bring; Editor support! Oh yes! If you know UDK, or are willing to learn, you can now create your own maps! We’ll be adding Workshop support as soon as we can as well. But for now, you’ll have to find alternate means of hosting your maps :\ Also, more info on exactly how to package and prepare your maps for public release will follow
TO BE CLEAR! IMPORTANT: Janitor Office no longer saves automatically, either save it manually or enable Auto-Saving. Old save data may also be horribly corrupted!
And now some words!
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With this update, we’ll be taking a bit of a breather, during which time, we’ll try and get the Mac build working, finish up Rooks Keep and take a few days off. There will be no more major updates until those two things are done Trading cards and Workshop support may make an appearance during this time, otherwise it’ll come in a later update.
Also, before the next big update, we will be increasing the price ($10). Before that happens, we’re going to try and make sure that the Mac build either works, or makes it known that it won’t behave well enough to make it :\
Ok, that’s sorted, now take a gander at ye olde change log…careful, it bites! Though I’m not too sure on that.
-New ‘Hydroponic Hell’ map and mechanics.
-Editor support!
-Added several notes and announcement screens to Athena’s Wrath.
-Fixed Athena plants preventing you from picking up stuff stuck in them.
-Improved Zero-G speedrun par time, you now have %35 more time to clean it.
-Made some fairly major changes to the Janitor Office…muhahaha
-Added flares and explosives to Unearthly Excavation.
-Fixed the malcontent lockers in the Janitor Office.
-Added Flares to Waste Disposal
-Prevented use of Cheats such as ‘fly’ and ‘killnearestmess’ while in Speedrun mode.
-Made the bucket reflect the color of filthy objects dropped into it, and not just always red.
-Added flares to the supply machines.
-Fixed players in MP not having the right colors when going to the office.
-Fixed bloody footsteps not saving their color.
-Added a ‘Team Size’ display to the Speedrun Punchout machine.
-Made ‘Par time’ display adjust according to extra players.
-Fixed “Restore >>” button on the Main Menu next to ‘Speedrun’ appearing when there is no save data.
Here, have some screenshots, the first one is free…but you’ll have to sign a contract indenturing yourself to the cause of janitoring to view the rest!:
And that’s it, I hope you all enjoy getting your overalls covered in blood, I know you like that sort of thing.
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Viscera Cleanup: progress report
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Hi everyone!
First off, apologies about the recent slow-down in regular updates to VCD. That is mostly down to a seemingly endless stream of admin and biz work relating to us setting ourselves up as a company, accounting and so forth. This is all new to us, so we’re stumbling around figuring it all out, and it’s taken a large whack of time away from proper game development. Hoping we’re near the end of that now. The other thing that took time away was the launch of Rooks Keep. We wanted to get that out to fans as soon as we could, otherwise it might only have hit after we finished VCD. Anyway, to the matter at hand!
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Viscera Cleanup Detail v0.29; Unearthly Excavation!
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Greetings, noble janitors. I bring news of a terrifying new Viscera Cleanup Detail update, complete with a whole new level; Unearthly Excavation.
With this comes several new features, such as a shovel, sand mechanics, janitor viscera, new crates, a trophy system and a whole bunch of other features and improvements, just see for yourself!:
-Fixed pickup highlighting on bucket water surface
-Fixed pickup highlighting when not using hands
-Turned the ‘GRAPHICS TO WASTE’ knob down from 11 to 3 on the incinerator fire effects
-Also optimized the fire effect for burning objects
-Added extra fire effects for open incinerator doors
-Moved non-common classes and references to sub-package to prepare for mod support
-Added new Dig-Site map
-Added the Sandtrap actor
-Added new tool: The Shovel
-Added new sand mechanics
-Spare tools now show on back of janitor
-Implemented janitor gibs
-Increased mop and bucket saturation limits (yay!)
-Decreased bucket and bin machine jam rates (yay!)
-Movable dig site light actors
-New crates
-Bloody worker body textures
-Removed slippery areas from Evil Science…for now.
-Fixed med-pack lids behaving oddly after loading.
-Improved Trophy system to store anything you personally put in there.
-Improved janitor trunk to carry over skeletal viscera properly.
-Removed unused ‘Use’ Key from input bindings.
-Improved punchout system to punish you more accurately. (Doesn’t apply to old saves)
-Implemented some extra optional/bonus janitorial tasks [Stacking Areas]
-Fixed fires causing scorch marks underwater.
And a few hideous screenshots to wet your appetite, and your overalls:
Also, we hope to be able to get Mac and mod support into the next update, so stay tuned for that!
And that’s everything! Go in blood, noble technicians.
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Viscera Cleanup Detail v0.25 on Early Access!
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A bring (late)news of the most fantastical! Viscera Cleanup Detail is now out on Steam Early Access, version 0.25 no less, for $8.00!
With this update comes 2 new maps, a redesigned punch-out system, various fixes, Multiplayer networking through Steam, DEAD WORKERS!!
If you have already bought the game through the Humble Widget on our site, Humble Store, or any other bundles, you will have received a Steam key.
Also, anyone who has bought Santa’s Rampage on Steam already will receive a discount!
Furthermore, purchasing this version on Steam Early Access also gives you a Steam key to the Santa’s Rampage AND Shadow Warrior spin-offs.
Here is the general list of changes:
-Steam networking: now you can connect through Steam to friend games using a list on the Main Menu.
-New “Waste Disposal”(Sewer) map
-New “Caduceus” map
-The newly added Janitor Office
-Redesigned punch-out system, far more interesting now!…also makes punching-out a no return choice.
-Glorious dead worker bodies to clean up. Extra creepy worker bodies mind you.
-Movable and burnable body-bags!
-Many glorious fixes and improvements.
-Mad writings intended to destroy your mind!
And in-case you are somehow foolish enough to not be interested, we’ve got you covered…in blood.
And that’s that for now, Mr.Waddles clocking-off!
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Viscera Cleanup Detail v0.24 unleashed; laser, saving, burritos!
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I come with good tidings, after a long wait in the void between death and undeath, we bring you a glorious update.
Recent advances in janitor based technology, due in no small part to the research done by the company’s mining department, have resulted in a new, overpowered and potentially destructive device for use by all janitors with the aim of repairing bullet hole dotted walls.
The new Welding Laser will allow janitors to not only patch bullet holes, but also make new holes! Modern technology eh, wondrous stuff. Janitors are required to safely follow company regulations, and not burn everything in sight once the evil machine spirits have possessed you.
The game now also features the much desired Save Game system! No longer will janitors have to be oppressed. They can eat a cheese burger or burrito along with their Jingo-Pop, and management will be none the wiser…unless they leave evidence, which would be rather stupid of you.
This version also comes with a great deal more fixes and improvements!
See for yourself!
Major:
-Save system (players can now save the game and return to it later)
-Plasma welder (patch up bullet holes, destroy objects, make a mess)
-64 bit exe
-Improved physics & networking
-Lots of fixes
Game:
-Added save game system which allows you to save your cleaning progress for later.
-Fixed bloody footprints not working in Zero-G Therapy.
-Fixed incinerator doors not having any effect on burn rate
-Made trunk objects not count as mess (on punchout)
-Same for incinerator
-Made lantern more robust
-Added welding laser
-Objects can be burnt or melted by welding laser and fire
-Scanner now treats scorches and bullet holes as non-blood mess
-Bullet holes in Med Bay and Splatter Station
Misc:
-Updated VCD to UDK 2013-07
-Prevented spawning scorch decals on incinerators
-Fixed 2 hand items using 1 hand pickup anim
-Fix for janitor colors reset on death
-Made briefing screen show up when respawning
-Implemented splat and debris limiter options
-Fixed Bin showing a tiny bit of yellow when spawned in bin machine
-Fixed jump weapon impulse
-Fixed ‘G’ key making weapon disappear
-Implemented 3rd person anims based on current tool
-Improved rotation of fire spawned scorch marks
-Fixed Scorches not washing out correctly
-Splash screen
-Various other fixes and improvements
Maps:
-Gave each map a unique briefing message.
UI:
-Fixed random exit messages not being selected.
-Fixed Tooltips appearing behind options on the mid-game menu.
-Fixed recently selected colors in the Color Palette not being saved.
-Added new scaleability settings to UI, including Shadow Quality and Antialiasing.
-Added Ambient and SFX sound volume settings.
-Added a UI setting for MS-Sam (Text to Speech)
This version, like the former, is only available to those who have purchased VCD, so if you haven’t done so already, then perhaps you should. For a small $7.00 fee you get to cleanup the mess of others, who can say no to that!
Pre-Order now!
Otherwise, if you have already purchased it, be sure to check your Humble Store account for the download!
On another note, VCD will be making its way to Steam Early Access, so be sure to keep an eye(or two) out for that!
And when I say out, I don’t mean pull your eyes out of their sockets, that would be…eeeh, creepy to say the least, you freak!
Now feast your eyes(if they are still there) on these delicious images(no they are not edible, get help!).
I’m afraid I may have lied, there are in fact no burritos, but I sure got your attention, eh, eh!..ahem
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Our (Evil!) Plans for Early 2014, VCD, RooksKeep, Finger Puppets
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Our initial plan for 2014 was to have time end on the 31st of December 2013. As it turns out, there was betrayal, things were said, contracts with certain deities were severed and now we have to roll with the hastily concocted “Plan B”.
First up, we’re working on fixes for the most troublesome problems in Viscera Cleanup Detail and its bonus editions. We’re hoping to be able to release updates weekly even if they only include fixes and the mostly uninteresting changes of the week. An update for the most pressing problems in VCD: Santa’s Rampage is scheduled for the end of this week. VCD: Shadow Warrior and full VCD will also be getting updates of course.
The next major step is getting VCD on Steam Early Access. It will involve a general polishing and sanding off the worst rough edges of what we already have – maybe there’ll be some new content too, we can’t seem to resist feature creep! That’s aimed at mid February.
Alongside VCD, we’re also going to be bringing RooksKeep to Steam now that it has been greenlit. The biggest change will be using Steamworks for the multi-player matchmaking and other online jazz. There’ll also be the usual raft of fixes and improvements.
All that has to happen at the same time as setting up some super serious business funk to vacuum up time and generate disruptions. Oh, and also experimental prototypes.
As for the finger puppets, we’re keeping those plans secret until the time is right to unleash the devastating fury on an unsuspecting world…
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