Archive for the ‘RuneStorm News’ Category
v1.1 and The Vulcan Affair DLC is out now!
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Greetings, my suave custodians and guardians of hygiene liberty!
I come bearing a bountiful and dripping bucket of interesting news.
The first order of business is the new DLC:
His plans set in motion, Dr. Hades and his villainous underlings laughed to themselves from their seats at an elaborate table, deep underground on a remote island lair. It would prove to be a short-lived interlude however, as Fox Huntington, dapper plot-foiler extraordinaire and international man-of-action, proceeded to lay waste to the twisted Doctor’s evil plans! The world was saved!
Now that an international super-spy has done their part, it falls to you to get on with the real work..
So, straighten up your bow-tie, spray on your finest fragrance and pay a visit to your nearest gadget store; it’s time to clean this place up!
The new DLC features a number of new game elements.
- An entire facility to explore and give a good scrubbing.
- Eight new songs for the Big Banger radio.
- Ten new achievements to complete.
- A whole bunch of new mechanics and odd things to discover.
- A satisfying feeling.
As always, you can access any DLC through the “Switch Game” button on the main menu.
Along with the DLC in this release, we have also added another three levels for the main game!
Yes, three! We even managed to squeeze another one in there.
The three new levels feature a number of interesting new features and/or new content.
- Core Sample: An experimental energy and research facility featuring high-tech equipment and the largest gameplay additions of any of the three levels.
- Penumbra: An abandoned storage facility that went dark and had to be investigated.
- Pestilent Penitentiary: A backwater prison colony subjected to a rather unfortunate event.
Each one has its own achievement.
More Info
Head on over to the Steam Announcement page for more info(especially regarding Steam Workshop) and a tasty Changelog.
Also, if you want to buy the new Vulcan Affair DLC, simply head on over here, or directly to the Steam store page.
Whew, that’s about it.
Enjoy, everyone!
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Viscera Cleanup Detail v1.0! And other news!
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Hey hey!
Because I’m an idiot, this blog has gone un-updated for a little too long.. Feel free to whack me over the head with your virtual baseball bats!
At any rate, I come now with a summary of what has happened since the last post (a shit ton!). Big news first then:
Viscera Cleanup Detail has hit v1.0 and is now out of Early Access! Hooray!
Head on over here to get your hands on the finest space-station janitorial simulator around!
Over the last year, we managed to finish off all the content and features we intended (mostly), added new maps, fixed a ton of things, polished up others and generally cleaned up the place! Here is a launch trailer to gaze upon:
And the cherry atop the pile of disposal bins? We even managed to craft a Halloween themed DLC, “House of Horror”; a content rich map set in a haunted suburban home.
Check out here for more info on House of Horror!
And here is also a funky trailer for you to feast your dead eyes upon:
We’re still working on a few outstanding tasks, however. These include getting a Mac build going (which it mostly does, check here), merging the spinoff titles (Santa’s Rampage and Shadow Warrior) into the main game, and hopefully I can finish off a map or two for Christmas (free updates!). They will be regular Viscera-themed however, nothing too outrageous.
Otherwise, we’re going to start figuring out what to work on next. We have a few prototypes rattling around that we’ll flesh out in greater detail in the new year I expect. We’ll also be taking our usual bit of time off over mid-December to sometime in January, but we’ll still be around to check out what’s happening/deal with stuff.
And lastly, another enormous thanks to the players and fans of VCD. Ya’ll have been amazing
For now, keep on cleaning!
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We’re taking a break!
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Greetings everyone!
So, another year has passed by, rather rapidly at that. We managed to get VCD into Early Access, updated it regularly, got Rooks Keep out onto Steam, set up our business and company and were generally ultra-busy. We even managed a prototype or two when we weren’t working on VCD (usually in the evenings or weekends)!
All this is basically to say, “we’re going on break for a few weeks”! We’ll be keeping an eye on things to make sure nothing serious pops up, and fix it if it does.
With some time off, we’ll be able to do some renovating around our “office” and spend some time fleshing out a couple prototype ideas we have. Once we’ve completed VCD, one or two of those will become our next focus.
But of course, we can’t depart without saying thanks to our excellent fans and community! Thanks for the feedback, the kind words, the videos and pictures and, most of all, thank you for cleaning those disgusting space-stations, and contrary-wise, making all the nice Rooks Keep arenas less than clean!
We’ll return in a few weeks, hopefully refreshed and ready to finish up the rest of VCD!
We’ll seeya soon everyone; rock on!
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Remainder of 2014: summarized roadmap
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Greetings everyone,
We just wanted to put up a brief summary of what we plan to accomplish during the remainder of the year. We will take some time off mid December and resume work early-to-mid January, as it’s been pretty hectic since we started work on VCD. I’ve been plagued by a neck/muscle problem, and as such I haven’t been able to get much of anything done. The J-HAMR would probably have been done by now if not for that. It’s recovering though, so I’ll get done as much as I can!
So, before the end of the year we are aiming to:
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-Release Rooks Keep.
-Implement Steam Workshop for Rooks Keep and Viscera Cleanup Detail.
-Implement the J-HARM tool for VCD.
-Release normal VCD updates (fixes, tweaks, features, achievements, etc)
As you can see, the Workshop support for both Rooks Keep and VCD is high priority and should be complete in a few weeks. It’s a tricky undertaking, requiring a dedicated application that needs to handle the preparation, downloading and uploading of the mods.
Rooks Keep will probably be released from Early Access very soon, and Workshop support will be ported to it as we get it working for VCD. The two should get that quite close together.
So there we go! VCD updates will continue until we break for the year, and those priority implementations and releases should all happen before then as well!
Happy janitoring/slaying!
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Viscera Cleanup: progress report
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Hi everyone!
First off, apologies about the recent slow-down in regular updates to VCD. That is mostly down to a seemingly endless stream of admin and biz work relating to us setting ourselves up as a company, accounting and so forth. This is all new to us, so we’re stumbling around figuring it all out, and it’s taken a large whack of time away from proper game development. Hoping we’re near the end of that now. The other thing that took time away was the launch of Rooks Keep. We wanted to get that out to fans as soon as we could, otherwise it might only have hit after we finished VCD. Anyway, to the matter at hand!
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Our (Evil!) Plans for Early 2014, VCD, RooksKeep, Finger Puppets
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Our initial plan for 2014 was to have time end on the 31st of December 2013. As it turns out, there was betrayal, things were said, contracts with certain deities were severed and now we have to roll with the hastily concocted “Plan B”.
First up, we’re working on fixes for the most troublesome problems in Viscera Cleanup Detail and its bonus editions. We’re hoping to be able to release updates weekly even if they only include fixes and the mostly uninteresting changes of the week. An update for the most pressing problems in VCD: Santa’s Rampage is scheduled for the end of this week. VCD: Shadow Warrior and full VCD will also be getting updates of course.
The next major step is getting VCD on Steam Early Access. It will involve a general polishing and sanding off the worst rough edges of what we already have – maybe there’ll be some new content too, we can’t seem to resist feature creep! That’s aimed at mid February.
Alongside VCD, we’re also going to be bringing RooksKeep to Steam now that it has been greenlit. The biggest change will be using Steamworks for the multi-player matchmaking and other online jazz. There’ll also be the usual raft of fixes and improvements.
All that has to happen at the same time as setting up some super serious business funk to vacuum up time and generate disruptions. Oh, and also experimental prototypes.
As for the finger puppets, we’re keeping those plans secret until the time is right to unleash the devastating fury on an unsuspecting world…
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Rooks Keep released!
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It’s finally complete and ready to buy!
Head over to get your hands on it RIGHT HERE!
Oh, and please consider buying direct
Also, don’t forget to give us a “Yes” on Steam Greenlight.
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Rooks Keep: Release date set:
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Long time no update on here, but we bring big news!
Rooks Keep is releasing on June 14th, 2013! Woohoo!
Also, the price is set to be $15 at launch.
Please, keep an eye on the ‘BUY’ page on the Rooks Keep site.
First things first, enjoy this pre-launch trailer:
Also, please vote for Rooks Keep on the Steam Greenlight page.
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Rooks Keep Roundup 2: Greenlight
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It’s been too long since I did the last ’roundup’. I really am rubbish at this Anyway, enough despair!
Plenty of things have been happening quietly behind the scenes since the last update, including a new trailer and a Greenlight page!
Firstly, please vote for Rooks Keep on the Steam Greenlight page. You can find all the images on there too.
I will now briefly document improvements and similar such otherworldly things. So, head deeper down to view videos, images, links and details!
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Blog News: Unregistered commenting allowed
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Greetings people.
This is just a quick notification to let you know that you don’t need to be registered to comment anymore That is all.
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