Posts Tagged ‘updates’
Viscera Cleanup Detail v0.29; Unearthly Excavation!
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Greetings, noble janitors. I bring news of a terrifying new Viscera Cleanup Detail update, complete with a whole new level; Unearthly Excavation.
With this comes several new features, such as a shovel, sand mechanics, janitor viscera, new crates, a trophy system and a whole bunch of other features and improvements, just see for yourself!:
-Fixed pickup highlighting on bucket water surface
-Fixed pickup highlighting when not using hands
-Turned the ‘GRAPHICS TO WASTE’ knob down from 11 to 3 on the incinerator fire effects
-Also optimized the fire effect for burning objects
-Added extra fire effects for open incinerator doors
-Moved non-common classes and references to sub-package to prepare for mod support
-Added new Dig-Site map
-Added the Sandtrap actor
-Added new tool: The Shovel
-Added new sand mechanics
-Spare tools now show on back of janitor
-Implemented janitor gibs
-Increased mop and bucket saturation limits (yay!)
-Decreased bucket and bin machine jam rates (yay!)
-Movable dig site light actors
-New crates
-Bloody worker body textures
-Removed slippery areas from Evil Science…for now.
-Fixed med-pack lids behaving oddly after loading.
-Improved Trophy system to store anything you personally put in there.
-Improved janitor trunk to carry over skeletal viscera properly.
-Removed unused ‘Use’ Key from input bindings.
-Improved punchout system to punish you more accurately. (Doesn’t apply to old saves)
-Implemented some extra optional/bonus janitorial tasks [Stacking Areas]
-Fixed fires causing scorch marks underwater.
And a few hideous screenshots to wet your appetite, and your overalls:
Also, we hope to be able to get Mac and mod support into the next update, so stay tuned for that!
And that’s everything! Go in blood, noble technicians.
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