Posts Tagged ‘age of mythology’

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Trash from the Past: AoM Random Maps

I thought I’d showcase some of the stuff I used to work on.

 

Age of Mythology is the first game that really got me hooked on programming, I enjoyed making random maps in a text editor, the code was simple but still formatted much like any other programming language, but it allowed me to quickly see results from my work..

 

Here are some of the maps I made, though there are several others.

 

This map was entitled “Gold Rush”, for those who have played Age of Empires II, they may remember the popular map where you would fight over the gold in the middle, with this map I tried to recreate the classic gameplay of it. Players were also given a free monument from the start.

GoldRush

 

Next came “Black Forest”, another recreation of a classic Age of Empires II map, except I added a feature to the map that allowed it to pick a random style each time you generated the map, it would make one of several black forest variations, including Classic, Desert, Snow, Erebus, and several others.

BlackForest

 

Here is another nice one, The “Carribean”, a chain of white sanded islands with ghost ships, undead pirates, and sea snakes who attack you if you go near the rocky islands. Each player would have their own small island, but everyone wants the large center island filled with riches!.

Carribean

 

This one was appropriately called “Ring Lords”, it is indeed a pun on Lord Of the Rings. At any rate, players were all on the same large ring which surrounded the small island in the middle, protected by a small stretch of water that separated it from the mainland. This map was very good, and players would fight over the riches in the middle, often defending it well. I still remember the time I had to defeat an enemy that took the entire mainland, while I was left with my base on the island.

Ringlords

 

Another good map, “Dunes” was a large open desert with sweeping hills, scarce wood, and deadly mummies that protected all the gold. Gifted with free farms and two lighthouses, players had large spaces to work with between the cliffs dotted around the map.

Dunes

 

I added several nice features to my maps, making each one unique. All of the maps also featured real-time lighting, where the lighting would change as the time rolled on, surprisingly this wasn’t used in most other maps.

 

For some of my maps I had to change the AI to recognize that my maps had water in them, otherwise the AI would never attack, this work especially well in the Carribean, where they would assault you on a regular basis.

 

Well, this concludes the showcasing of my Age of Mythology maps, if anybody wants them they can feel free to ask.

 

More Trash from the Past still to come.. :D


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