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Beasts Update: Rook and Pawn

Ok, the Rook and Pawn meshes for the Beasts side have been finished for a while and sitting around begging to be shown, so I finally decided to finish off the HD renders and actually post them.
here we have the finished Ogre (Rook) HD mesh:
Beasts-Rook05f
Beasts-Rook06f
This guy has all the finesse of a drunk elephant. He’ll obviously enter into diplomatic discourse and use that menacing club to outline all the important points.

Next up, you can see my the next installment in my ongoing quest to master muscles. This is the Pawn. You can call him the “Ratman”, but he doesn’t really like that.
RK_Beasts_Pawn_F01
RK_Beasts_Pawn_F02

Well, there you have the the first three beasts. It was quite a bit of work (learning more about muscle structure, especially on the forearms), but it got more fun as I learnt. Hopefully you like them. ;)

Here are some shots of how the initial meshes were built:
RK_Beasts_Rook_Modelling-LD1RK_Beasts_Rook_Modelling-LD2RK_Beasts_Rook_Modelling-LD3
RK_Beasts_Rook_Modelling-LD4RK_Beasts_Rook_Modelling-LD5

And the Pawn:
RK_Beasts_Pawn_Modelling-LD1RK_Beasts_Pawn_Modelling-LD2RK_Beasts_Pawn_Modelling-LD3
RK_Beasts_Pawn_Modelling-LD4RK_Beasts_Pawn_Modelling-LD5 RK_Beasts_Pawn_Modelling-LD6

And these for good measure:
RK_Beasts_Pawn_Modelling-S1 RK_Beasts_Pawn_Modelling-S2

Next up, the King and the Bishop…
Can anyone guess what they’ll look like?


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